After testing Comic Player on the Xbox I discovered the comic content processor only worked on the PC. The new version of the player fixes this bug and comes in two flavors for easier use in PC and Xbox games.
Same installation instructions as last time.
On a side note, I'm working on making an XNA Comic Maker that exports all the files needed for Comic Player. (comic file, page backgrounds, and transparent PNGs for panels)
Sunday, May 20, 2007
Monday, March 19, 2007
XNA Comic Player Released

Here it is: XNA Comic Player for PC and Xbox.
To install it, move the zip file to "My Documents\Visual Studio 2005\Templates\ProjectTemplates"
(Restart Visual Studio if it's already running or it won't detect the new template)
Then add a new project to your solution and choose "XNA Comic Player".
[Edited May 20, 2007 to match updated version]
Monday, March 12, 2007
XNA Comic Player Preview
I always liked the graphic novel segments of the Max Payne games so I decided to build an XNA Game Component that lets you create your own. I'm hoping to have it ready for release soon.
Here's a screenshot of the default navigation menu:

Information about Comic Player:
Here's a screenshot of the default navigation menu:

Information about Comic Player:
- Works on PC and XBox 360
- Supports these resolutions by default: 800x600 (PC and XBox), 1024x768 (PC only), and 1280x720 (XBox only). But you can add your own image files and a small amount of code to support any resolution.
- Navigation menu/"Comic VCR" appearance can be customized to match any game.
- Custom ".comic" content processor lets you load a comic in about the same way as loading a Texture2D from a file.
- Panels can be any shape and appear in any place and in any order you want. So if you like complex interlocking panels read right to left (Japanese manga style) that's fine.
- The default navigation menu graphics were all drawn by me except the green A button. Those were made by this guy.
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